The title is basically the question lmao
The data does not stay the same. Completely wipes the other data.
I don’t think it wipes the other data; it just gets it from a different datastore.
yeah i exxagerated a bit. im just trying to use :GetSortedAsync() but its too late to change now since all of my players data is going to be reset if i do
So you are trying to convert DataStore into OrderedDataStore?
yes, but im not sure if i really can because i use 1 datastore that has all the players data in a table, and i dont think :GetOrderedDataStore() supports tables/dictionaries as values
You could transfer the data with Open Cloud.
can i transfer tables to :GetOrderedDataStore()
?
Yes, you can use Open Cloud to fetch data from the old non-ordered DS, then reupload it to a new ordered DS.
You could use DataStoreOptions to retrieve data fom DataStore to put into the OrderedDataStore.
local dataStoreOptions = Instance.new('DataStoreOptions')
local dataStore = dataStoreService:GetDataStore('dataStore', dataStoreOptions)
local orderedDataStore = dataStoreService:GetOrderedDataStore('dataStore', dataStoreOptions)
local success, pages = pcall(function()
return dataStoreBadges:ListKeysAsync()
end)
-- Get datastore pages
while task.wait() do
local Items = pages:GetCurrentPage()
for _, Data in ipairs(Items) do
orderedDataStore:SetAsync(Data.KeyName, Data)
end
if pages.IsFinished then break else pages:AdvanceToNextPageAsync() end
end
I didn’t know that was a thing, apparently you don’t need Open Cloud to copy data between DataStores.
Your data has dictionaries. Are you making a leaderboard that shows players’ points or something?
@AlaTomKing @yname
ok guys all i really want to know is if its possible to transfer tables at this point, because i know how to transfer now, but the normal datastore has tables for every player, and im not sure if it will let me transfer.
yeah
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You could make a new OrderedDataStore and only transfer the players’ points.
not sure how i can loop through every players stats, copy the points, format it so that its only a key and points, and then paste it into a new OrderedDataStore. might you know?
I’m not sure how your data is structured tho
local defaultData = {
["Wins"] = 0,
["Money"] = 0,
["Trails"] = {},
}
And do you usually store them using the key of player’s UserId?
yes
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