How would i rotate a model?

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    Rotate my car modeled in blender
  2. What is the issue? Include screenshots / videos if possible!
    I cant find a soulution to rotate it
  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    ive tried to look for soulutions on youtube and dev fourms and cant
5 Likes

I have some pictures here


That is the model startercharacter

3 Likes

Give the Model a PrimaryPart and you can use CFrames to rotate that part and it will rotate the entire model. If that works, you can mark my answer as a solution.

4 Likes

How do i add a primary part? (Character limmmiiiiiit)

Go to the Properties window of a model, scroll till’ you find this:

image

Clicc it, then click any part in the Explorer window you want it to be a PrimaryPart.

1 Like

Sadly ihave no axes to a computer atm il have to wait til tmr ty for the help i tried using cframes and couod not figure out how to get a primary part

Set a PrimaryPart, which is in the models property, after that, make a script inside the model and
Type this:

while wait() do
	local PrimCFrame = script.Parent:GetPrimaryPartCFrame()
	local Rotation = CFrame.Angles(math.rad(90),0,0)
	local RotatedCFrame = PrimCFrame * Rotation
	script.Parent:SetPrimaryPartCFrame(RotatedCFrame)
end

There.

use :PivotTo() with CFrame.Angles()

Model:PivotTo(Model:GetPivot() * CFrame.Angles(math.rad(90),0,0))

3 Likes

Set a PrimaryPart, which is in the models property, after that, make a script inside the model and
Type this:

while wait() do
	local PrimCFrame = script.Parent:GetPrimaryPartCFrame()
	local Rotation = CFrame.Angles(math.rad(90),0,0)
	local RotatedCFrame = PrimCFrame * Rotation
	script.Parent:SetPrimaryPartCFrame(RotatedCFrame)
end
5 Likes

it wont let me rotate it 90 degreese like this
B4


After

1 Like

Ty everyone who helped (Charactor Limmit)

1 Like

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