How can I fling character parts?

Im trying to fling character’s body parts upon his death, tried numerous methods but nothing works

3 Likes

idk if this works but try:

game.Players.PlayerAdded:Connect(function(player)
   local character = player.Character or player.CharacterAdded:Wait()
   local humanoid = character:WaitForChild("Humanoid")
   humanoid.Died:Connect(function()
      humanoid:BreakJoints()
      for _, v in pairs(character:GetDescendants()) do
         if not v:IsA("BasePart") then continue end
         math.randomseed(tick())
         v:ApplyImpulse(Vector3.new(math.random(1, 11929), 11929, math.random(1, 11923)))
      end
   end)
end)
3 Likes

Fire event from client to server and fling character parts here

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