I tried using a raycast but if their is a part blocking the part then it hits the block in the way instead of the part i was thinking of FilterDescendantsInstances but then you would need to know what the part is of mouse.hit.p so you dont filter the actually part.
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mouse.Target is what you’re looking for.
you can probably do
print(Mouse.Target) to print out the part that your mouse hits, assuming that Mouse is your player’s mouse.
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