The title says it all. I need to find a way on how to give a player a tool that is stored somewhere like ServerStorage only when I (TyKing_22) send in a chat saying “-unlockweapon(Player’s Username)”
game.Players.PlayerAdded:Connect(function(plr) -- plr joins
plr.Chatted:Connect(function(msg) -- plr chats
if string.lower(msg) == "-unlockweapon" and plr.UserId = YOURUSERID then -- make it not case sensitive
local tool = game.ServerStorage.Tool:Clone() -- clone tool
tool.Parent = plr.Backpack -- give it to the player
end
end)
end)
hey before I try this (thank you btw) where would this local script be placed?
make it a serverscript and put it in serverscript storage. Localscripts can’t make serverside changes (i.e only that player will see that they have that tool)
This should be a Script
placed in ServerScriptService or Workspace.
Hey thank you so much! this works but how do I make it to where when I type “-unlockweapon(Player’s Username)” It’ll give that player the weapon?
In that case, you can try this script:
local Admins = {""}
local Prefix = "-"
game.Players.PlayerAdded:Connect(function(plr)
for _,v in pairs(Admins) do
if plr.Name == v then
plr.Chatted:Connect(function(msg)
local loweredString = string.lower(msg)
local args = string.split(loweredString," ")
if args[1] == Prefix.."unlockweapon" then
for _,player in pairs(game:GetService("Players"):GetPlayers()) do
if string.sub(string.lower(player.Name), 1, string.len(args[2])) == string.lower(args[2]) then
player.Character.Humanoid.WalkSpeed = args[3]
end
end
end
end)
end
end
end)
EDIT: Please note that it is important to understand what this script does before actually using it to prevent further devforum posts like this. Also make sure you put your username inside the Admins table.
hey whenever I type the command with a different player’s name… it will give me the weapon and not give it to the player I typed in.
this is my script:
local Admins = {"TyKing_22", "AkarixVoid"}
local Prefix = "-"
game.Players.PlayerAdded:Connect(function(plr)
for _,v in pairs(Admins) do
if plr.Name == v then
plr.Chatted:Connect(function(msg)
local loweredString = string.lower(msg)
local args = string.split(loweredString," ")
if args[1] == Prefix.."unlockcursedvoid" then
for _,player in pairs(game:GetService("Players"):GetPlayers()) do
if string.sub(string.lower(player.Name), 1, string.len(args[2])) == string.lower(args[2]) then
local tool = game.ServerStorage.Cursed:Clone()
tool.Parent = plr.Backpack
end
end
end
end)
end
end
end)
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.