When ever i try to make my Character Jump using Humanoid.Jump = true it doesn’t work and this error pops up.
I tried to do this in an Module script that was required from Replicated storage, when trying this in an local scripts it worked just fine. Any Ideas?
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I don’t know the reason of this error, but you could avoid it making your humanoid jump using humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
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This should remove the error, and it’s also a better way to make the humanoid jump.
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