How do i make Dashing like in ULTRAKILL?

Hello Developers!

I am making a Movement Shooter inspired by multiple games
One of those games is ULTRAKILL one of my favorite games of all time

I was wondering…
What is the best way to make a Dashing System?

I am looking for something like…
Move the player 10 studs forward

Basically what I’m looking for is a dashing system that stops you immediately and doesn’t make fling the player forward after the dash ends in midair

If you can help me or Redirect to a tutorial on Youtube or on the DevForum i would appreciate that!

Thanks!

(PS: im not a very good scripter so a explanation of how to do it is appreciated.)

2 Likes

ULTRAKILL doesn’t have a set dash distance it pushes you in the walk direction a set amount

You could use BodyVelocity aligned to HumanoidRootPart or using LookVector.