I saw people using game.Players or game.ReplicatedStorage, and I would like to know if I need to use :GetService() for services that already exist.
Getting the service is just a more efficient way to do it if I’m not mistaken. Pretty much anytime you get the Players or the ReplicatedStorage you should use the :GetService() function. It’s not creating a new service like I’m assuming you think it’s just accessing that service.
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