I have a RemoteEvent that gets fired every task.wait()
, and that’s OK for me.
Nothing slows down in my game and the event seems to be handling that very well, there’s no throttling or anything.
However, during a playtest with about 5 people, my console was starting to spam warnings of a user apparently spamming the event, even though it was working for everyone.
I tried making the delays 0.05 seconds instead of an empty gap in task.wait()
, but it wasn’t fast enough for what I’m dealing with.
I’m not using RunService.RenderStepped
because those frames can vary.
If you have any suggestions or solutions, please comment them down below. Thank you.