im making a basic npc then making it chase the player and use pathfinding and stuff but currently the animations work when viewed from the server, but not the client
the animate script is the default roblox player one however i converted it to a server script - it doesnt make a difference
the problem is on the server the walk animation works fine however when the client views it the character is almost t posing
here is the current ai code
local Dummy = script.Parent
local Humanoid = Dummy.Humanoid
local function move(Destination)
for _, part in pairs(workspace.Waypoints:GetChildren()) do
Humanoid:MoveTo(part.Position)
Humanoid.MoveToFinished:Wait()
end
end
local function runAround()
local waypoints = workspace.Waypoints:GetChildren()
local randomNum = math.random(1, #waypoints)
move(waypoints[randomNum])
end
while wait(0.5) do
runAround()
end