just moving the upper arm (which automatically moves the lower segments) up and down, so i get a stupid looking sword swing animation.
please provide a code example
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I’d like you to provide a bit more information. It seams that you want to create an animation, right? Don’t actually understand what code example you want.
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i want to know how to move the right upper shoulder reach to the sky and then go back down.
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you can just use a normal animation
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no i cant actually, if i could i would
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why cant you? is there some sort of curse preventing a animation from being played?
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no its because im banned… you prob know why
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damn you actually did lol, how long?
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why didnt you tell me sooner in dm… i thought you wanted orientation
this can be done without lerping
local character = pathtocharacter
local cframe = character.RightUpperArm.CFrame
local oldcframe = cframe
local waitTime = 1 --how long it stays in the air
local studs = 100 --how high the arm goes in studs
function moveArm()
local count = studs
repeat count -= 1 cframe += cframe.UpVector until count == 0
task.wait(waitTime)
count = studs
repeat count -= 1 cframe += -cframe.UpVector until count == 0
end
--coroutine.wrap(moveArm)() to call it
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i aint gonna telll you… muhahahah but its kinda long actually
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no i want it to urientate bruh. i dont want the arm to detachj
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