Hello! Right now I want to develop a custom interaction system similar to proximity prompts but I just wanna have more control over visuals and order ext.
I was wondering what is the best way to check the distance of the player to the closest interactable efficiently. I want the possibility of having many of these interactable as I want without any performance problems.
I was thinking of using Region3 and constantly check for any interactable using a custom collision group on the client but I am not sure if this would be the most efficient method. Any suggestions would be greatly appreciated : )