I’m making a Pokémon Mystery Dungeon gameplay remake (I don’t plan on releasing it). But I’m struggling on how I would make the enemies go towards the player in a turn based way.
I already have the tile based movement figured out. I just need to figure out how to go about making the enemies find the player.
You can use any pathfinding algorithm, like Breadth First Search or A*, to generate a path between the enemy’s current tile and the player’s current tile. Then have the enemy move to each tile in the path for however movement points it has.