I want to have a rig inside of a Viewport that will lerp into a pose that I have given it when I hover over the viewport, but I don’t know how I can do this due to Motor6D not working inside of ViewPortFrames and need to understand how the .Transform Property of Motor6D is calculated so that I can mimic it.
I know how to do the posing part as i have done it before. I want to achieve something similar to this inside of a viewport:
if anyone can help then that would be appreciated.
if i didn’t explain it very well please let me know so that i can further clarify.