Player Animations Bugged

Not sure I’m in the right section here but I don’t see anything that’s better fit than this. Anyways, I’m developing a realistic hockey game, and just recently I changed the player rig to be better, and now on this rig, the animations (which have been redone to fit the rig) are having weird behavior as shown in the attached video. The new rig is a default roblox rig, with the hockey gear welded onto it. Just as the last one was, this one just fits the purpose better.

I think the roblox walking animation is playing over what should be the skating animation but this doesn’t make sense as I’ve made the animation priority Action which should override roblox’s just as it did on the old rig.

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Are the new parts added to that default rig cancollide off?

also another thing, you don’t have to play an animation to override the default roblox animations, you can do that with the animate script

Yes, I have tried it with both can collide on and off though.

what are they attached to? are you using motor6Ds?

Yeah they are attached using motor6DS.

have you tried changing the animation id’s inside the animate script instead of playing an animation to override roblox’s default animations?

I have not, but I don’t think that would be the issue as the issue only started after changing the rigs.

are those parts massless?

No, neither this rig or the old rig had massless parts.

have you tried setting all the body parts except the root part massless proprety to true?

I have not is that something that messes with animations?

Try making the hockey attachments massless, and actually replace the default walking animation to your custom to prevent issues with animation.

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Didn’t work but something else is happening now. When I click to switch the sticks position, the skate animation works normally.

I was disabled roblox’s animation script and it works perfectly.

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