local tool = script.Parent
local da = true
tool.Touched:Connect(function(OtherPart)
if OtherPart.Parent:FindFirstChild("Humanoid") and da == true then
da = false
local player = game.Players:GetPlayerFromCharacter(OtherPart.Parent)
OtherPart.Parent.Humanoid:TakeDamage(50)
wait(0.5)
script.Enabled = false
wait(2)
script.Enabled = true
da = true
if OtherPart.Parent:WaitForChild("Humanoid",5).Health == 0 then
print("test")
end
end
end)
local tool = script.Parent
local cooldown = false
local debounce = 3 -- THE NUMBER OF SECONDS IN YOUR COOLDOWN
tool.Touched:Connect(function(OtherPart)
if OtherPart.Parent:FindFirstChild("Humanoid") and cooldown == false then
cooldown = true
local player = game.Players:GetPlayerFromCharacter(OtherPart.Parent)
OtherPart.Parent.Humanoid:TakeDamage(50)
task.wait(debounce)
cooldown = false
if OtherPart.Parent:WaitForChild("Humanoid",5).Health == 0 then
print("test")
end
end
end)
1 Like
Sorry for not telling but what im trying to also achieve is like. The Script to be disabled until i click again. how would i do that?
Do you want the function to run if the player clicks with the tool equipped, or if they touch another player?
If the player clicks when the tool is equipped.
Btw im trying to achieve that because when i click. the script does damage. but waits 3 seconds and it does damage with no clicking.