I’m trying to make a rig that shows the players avatar in the lobby section of my game. The only problem I have is that the rig (spawned in by client) does not have the same idle animation as the player , and I have no clue on how to do it. Any sort of feedback is appreciated thanks !
Within the player character, you will find the Animator object. In there will be an Idle object which can contain multiple animations. Copy the AnimationId from the set of animations and play them at random.
I ended up looping through the characters currently playing animations (GetPlayingAnimationTracks()) and pulled the players idle animation through there