Is there any to render frames faster?

So i have this

https://gyazo.com/066048d3f9c1502014bd417f1a8f185c

It’s a ball with lot of frames but the problem is it’s changing frames too slow for me here’s the script i use

local Slashs = ball.Frames;local p = nil
		for i = 1,#Slashs:GetChildren(),1 do
			if i == 1 then
				Slashs["F"..i].Transparency = 0
			else
				local ii = i - 1

				Slashs["F"..ii].Transparency = 1
				Slashs["F"..i].Transparency = 0
				p = i
			end
			game["Run Service"].RenderStepped:Wait()
		end
		Slashs["F"..p].Transparency = 1

is there any way to change the frames faster than this?

From my knowledge, you can’t, it strongly depends on device performance

So, no way to make it faster you think?

Yup, I don’t think theres a way to do it