How to use ViewportFrame to render objects in workspace?

Hey!

I want to create a camera system in my game using ViewportFrames. What I want is a camera setup like this:

For my camera to function properly, I need the ViewportFrame to render my map, but my map is not a descendant of it. If I clone my entire map, it will probably cause lag and not work smoothly. Does anyone know how I can achieve this?

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Unfortunately this is the only way. Even if there is no lag when rendering the ViewportFrame, it still will not look so good because ViewportFrames do not have engine lighting.

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