hello there, so I am trying to make a system similar to [400m] Seraphus - Roblox 's system where the ball is attached to the player without lag or buffers anyone know how? I have tried springs, ropes, even teleporting a floating part to the player every frame (unsuccessfully because RenderStepped doesn’t work on server scripts), I have searched high and low and my conclusion so far is that the creators of that game sacrificed their souls to the dark arts and that’s how they get such buttery smooth gameplay, is there a way for me to replicate this or should I prepare a soul sacrificing ritual?
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You can set the network owner of the ball to the player.
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which makes it look choppy for other players
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I just made a similar set up to that game and I’m getting no lag. Even without setting the network owner.
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are you sure you online tested it?
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