How to make a script apply two values?

This is going to sound really silly because of just how simply it seems but I have checked everywhere for a solution. I’m very new to scripting and have had difficulties but have always been able to run a quick Google search to learn more.

This is the script at hand,

local Players = game.Players

function PlayerJoined(Player)
	local function RemoveMeshes(Character)
		local Humanoid = Character:WaitForChild("Humanoid")
		wait()
		local CurrentDescription = Humanoid:GetAppliedDescription() 

		CurrentDescription.Head = 0
		CurrentDescription.Torso = 0
		CurrentDescription.LeftArm = 0
		CurrentDescription.RightArm  = 0
		CurrentDescription.LeftLeg = 0
		CurrentDescription.RightLeg = 0
		Humanoid:ApplyDescription(CurrentDescription) 

	end
	Player.CharacterAppearanceLoaded:Connect(RemoveMeshes)
end

Players.PlayerAdded:Connect(PlayerJoined)

As you can tell by the script, this will change the player’s character upon joining. However, I do not know how to make it so the torso can be either the default torso or the female torso if they wore it into the game.

Thank you for taking your time to look at such a silly question.

EDIT: Girl torso id in question: 48474356

First this should be like this:

local Players = game.Players

local function RemoveMeshes(Character)
	local Humanoid = Character:WaitForChild("Humanoid")
	wait()
	local CurrentDescription = Humanoid:GetAppliedDescription() 

	CurrentDescription.Head = 0
	CurrentDescription.Torso = 0
	CurrentDescription.LeftArm = 0
	CurrentDescription.RightArm  = 0
	CurrentDescription.LeftLeg = 0
	CurrentDescription.RightLeg = 0
	Humanoid:ApplyDescription(CurrentDescription) 
end

function PlayerJoined(Player)
	Player.CharacterAppearanceLoaded:Connect(RemoveMeshes)
end

Players.PlayerAdded:Connect(PlayerJoined)

Second if you want to change torso to somthing else then change id of torso CurrentDescription.Torso = 48474356

I know I need to change the id of the torso, but what I don’t know is how to make it so someone can join with either of the torsos. Sorry if I wasn’t clear!