However. If the user account is deleted, calling this method will result in an error: Players:GetHumanoidDescriptionFromUserId() failed because HTTP 400 (Bad Request)
Currently I wrapped this line into a pcall function, but it is not something I would love to stick to.
Is there any other way to check if the player is not deleted, in a clean and safe way?
That is actually a good idea, but I use this on client and will not be able to use HttpService. And calling HTTP for 200 friends every time a player joins doesn’t sound that good too…
I’m already using pcall, but I’d prefer checking it with something that is more runtime friendly.