So this is kinda like an egg hatching system but with a box how would I make the box wiggle in the script and other animation?
local RunService = game:GetService('RunService')
local animationButton = game.ReplicatedStorage.Buttons.BleuButton:Clone() --or wherever else you put it
for i,v in pairs(animationButton:GetChildren()) do
v.CanCollide = false
end
animationButton.Parent = workspace.CurrentCamera
RunService.RenderStepped:Connect(function()
animationButton:SetPrimaryPartCFrame(workspace.CurrentCamera.CFrame) -- you NEED to have the model with the RootPart as the PrimaryPart
end)