lvlupnoise in ReplicatedStorage gets cloned into a model in the workspace. I’m calling the :Play() using a module script. When :Play() is called, the sound plays server wide, ignoring RollOff max and min distances, so it plays the same volume across the entire server. How would I make it play server wide, but make it follow the RollOff max and min distances?
You have to parent the sound to a part or an attachment to get 3D audio
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If the billboardgui is located at a part, parent the audio to that part and play it from there.
If it is supposed to play from the player, parent it to the HumanoidRootPart and play it from there.
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Thanks guys. Yes it needs to be parented to a part it looks like, so no GUI or Models. meshparts work fine.
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