How to use moon animation with human and objects

I have a such animation:


And how to cast this animation on a player. I have no idea about this and I didn’t find solutions in the devforum.

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You will need to export the animation through Moon Animator, publish the animation to Roblox, and save the animation’s Id. Afterwards you can find everything here I believe.

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@System2150
I exported the anim through the “export rigs” button then saved to roblox and copied the id; Then, I created Animation object and pasted the id.
I used such code

local weight_push = game.ReplicatedStorage.train.wpushs -- objects of class Animation
local weight_push = player.Character:WaitForChild('Humanoid'):LoadAnimation(weight_push) -- Loading the obkect to humanoid

wait(17) -- wait for joining
print('plaaa') -- play identifier
weight_push:Play() -- Play anim track

The animation played, but the object that was in the video didn’t animate.

Is the part attached to the player with a Motor6D?

If the part by default is not attached to the player, make a new part(weight) and position it same as start position when animated and then make a Motor6D weld(same variables as the one in animation)[like torso to part, etc].

Then load the animation with:

local weight_pushAnim = player.Character:WaitForChild('Humanoid').Animator:LoadAnimation(weight_push)
task.wait()
weight_pushAnim:Play()
weight_pushAnim.Ended:Wait() -- or use, weight_pushAnim.Ended:Connect(function() print("done") end)

After animation is played(or canceled) delete(Destroy()) the part.

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If it’s nothing to do above, then check the parts properties. If all checks out then it may be do to size, not sure why but if your character don’t have a HRP or there is another part in the character bigger than the HRP, the part won’t move. I have no clue to why Moon Animator 2 has this issue/thing.

So when animating with parts in char, or just Objects; make sure the HRM is the biggest. Or maybe it just has to be in the HRM to animate. Anyways, I hope these Solutions help if not, then I’ll try to do more research on it. :grin:

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Ok, I tried a Motor6D to animate, but the object just welded to the player:


The object can’t be animated.