Hello gentlemen, is it possible to “trace” a return from a script?
For example, a LocalScript that sends a return to a ServerScript, both obfuscated, is it possible to be able to trace any return coming from any of them through their remotes?
for the first argument when u fire the event write script
I believe what you are looking for is a Remote Function. Essentiallly, these do the exact same as a regular RemoteEvent
, however it allows for the server/client to return a certain piece of information.
Here is a really basic example:
Server Script
game.ReplicatedStorage.CreatePartFunction.OnServerInvoke = function(position)
local part = Instance.new("Part")
part.Name = "NewPart"
part.Parent = game.Workspace
part.Position = position
return part
end
LocalScript
local newPart = game.ReplicatedStorage.CreatePartFunction:InvokeServer(position)
print(newPart.Name)
-- This would print "NewPart"