Need help with BodyPosition lag thing

everytime a player is grabbed every part of the character’s network owner is changed to the player that grabbed them, but when i stop grabbing the network ownership of the character sets back to the player for some reason

if target:FindFirstChild("AlignPosition") then
			target.AlignPosition:Destroy()
		end
	
		if target:FindFirstChild("BodyGyro") then
			target.BodyGyro:Destroy()
		end
		
		if target:FindFirstChild("GrabVisual") then
			target.GrabVisual:Destroy()
		end

		target:SetAttribute("CanBeGrabbed", true)

heres a vid

helpful knowledge is still needed

neither does ‘not removing’ the bodymovers after stopping grabbing fix this issue

maybe stopping updating the bodymover is what causes it? im out of ideas, this is a problem for albert einstein

helpful knowledge is still required

helpful information is what i seek

send help please i cant fix this issue

Back to the player that grabbed them? Or to the player that was grabbed? No clue what you’re trying to achieve here though, need more details.

if you saw the video, the network ownership goes back to the player that was GRABBED, which im trying to AVOID, due to some annoying lag when you are throwing a player. it should set the network ownership back to the grabbed player 5 seconds after they get stopped grabbed

nevermind i fixed the problem myself :sunglasses: (destroy bodyposition)

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