everytime a player is grabbed every part of the character’s network owner is changed to the player that grabbed them, but when i stop grabbing the network ownership of the character sets back to the player for some reason
if target:FindFirstChild("AlignPosition") then
target.AlignPosition:Destroy()
end
if target:FindFirstChild("BodyGyro") then
target.BodyGyro:Destroy()
end
if target:FindFirstChild("GrabVisual") then
target.GrabVisual:Destroy()
end
target:SetAttribute("CanBeGrabbed", true)
if you saw the video, the network ownership goes back to the player that was GRABBED, which im trying to AVOID, due to some annoying lag when you are throwing a player. it should set the network ownership back to the grabbed player 5 seconds after they get stopped grabbed