The problem is the seats are in models so is there a way I can search through every single model in a folder that has a seat and move the npc to the seat?
1 Like
You would need a way to determine which seat (once you’ve found all the seats) you want the npc to move to, but for moving the npc, assuming it’s a normal R6 humanoid body, you could do something like this;
local NPC = [Insert NPC model path]
function MoveToSeat(NPC : Model, Seat : Seat)
if not NPC or not Seat and Seat:IsA('Seat') then
error('Failed to provide parameters for NPC moving function', 1); do return end
end
local Humanoid = NPC:FindFirstChildWhichIsA('Humanoid')
if not Humanoid then return else
Humanoid:MoveTo(Seat.Position)
Humanoid.MoveToFinished:Wait()
wait(.05)
if not Humanoid.Sit then
Seat:Sit(Humanoid)
end
end
end
Of course it would be best to do incorporate pathfinding into this, prevent MoveToFinished timeout or add a way to prevent it from accidently sitting in other seats on it’s way to the designated seat but that’s for you to figure out since I don’t wanna spend time on this, goodluck man!