So I Was Making An Animation And It Sets The CFrame Of The HumanoidRootPart to The Location Of The Torso 0.01 Seconds Before The Animation Ends, but SOMEHOW, This Happened
This Only Happens When Using WSAD With Shiftlock It Doesn’t Happen, But When I Select The HumanoidRootPart It Just Suddenly Fixes It Self, It Is Rotating Around Like 10 Studs In Front Of The Character
Do you mean the skidding effect of the player? You didn’t really expect what we are supposed to be seeing.
I saw a post a while back about Blender created rigs that had to be resized in Studio and that caused the skidding/sliding. I’m not sure if you are using that kind of rig though.
It Is Caused By Changing CFrame While The Animation Is Playing, I Fixed It By Manually Changing The Animation To Be Offset By A Certain Amount And Then Changing The CFrame Before Playing The Animation, Also I Was Using repeat wait() until Only To Find When The Animation Was Done Loading, After That I Use task.wait(AnimTrack.Length-0.01) To Be Able To Run Code Right Before The End. I Had Previously Used That Method To Pause Animation For A Certain Amount Of Time Right Before The End, To Simulate End Lag