I use Humanoid.CameraOffset for an over-the-shoulder gun system I’m making, and every time I move, it resets the camera position back to its default position, not sure what’s causing it.
Solved, another script was interfering with the offset.
You should have probably checked if other scripts interfered with it before posting this. Next time, please check for simple stuff like that before beginning to ask the community who will just give the same answer.
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