Title says it all, I’ll attach my code at the bottom. Basically the timer counts down on two player clients and for one client it only does this bug where it’ll count down from 2:00 then it goes 1:59 to 2:00 to 1:58 to 1:59 to 1:57 to 1:58 and so on.
Timer code:
local minutes = 2
local seconds = 30
repeat
if seconds <= 0 then
minutes = minutes - 1
seconds = 59
else
seconds = seconds - 1
end
if seconds <= 9 then
plr.PlayerGui.Game.GameHUD.Timer.Text = tostring(minutes)..":0"..tostring(seconds)
else
plr.PlayerGui.Game.GameHUD.Timer.Text = tostring(minutes)..":"..tostring(seconds)
end
wait(1)
until minutes <= 0 and seconds <= 0 or game.ReplicatedStorage.InRound.Value == false
Video: