I want to make a ragdoll without having to kill the player.
It only works after deleting the neck attachments which just kills the player.
Is there anyway around to make it ? Just hints are enough not asking for scripts.
Here is a reference.
I want to make a ragdoll without having to kill the player.
It only works after deleting the neck attachments which just kills the player.
Is there anyway around to make it ? Just hints are enough not asking for scripts.
Here is a reference.
Well, how I did it for the remaster version of R2D is quite simple.
We use BallSocketConstraint and connect it by attachments to each char part then a module disables the motor6d’s and enables the BallSocketConstraints whenever its time to ragdoll
You need to get ragdoll script without death mechanism then by using RemoteEvents
you can fire server stating the player who needs to be ragdolled