How to make ragdoll without killing player

I want to make a ragdoll without having to kill the player.
It only works after deleting the neck attachments which just kills the player.
Is there anyway around to make it ? Just hints are enough not asking for scripts.

Here is a reference.

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Well, how I did it for the remaster version of R2D is quite simple.
We use BallSocketConstraint and connect it by attachments to each char part then a module disables the motor6d’s and enables the BallSocketConstraints whenever its time to ragdoll

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You need to get ragdoll script without death mechanism then by using RemoteEvents you can fire server stating the player who needs to be ragdolled

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the Humanoid.RequiresNeck property might be what you’re looking for

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