If I handle a ProximityPrompt on the server will there be latency compared to if I made one locally for that player?

Hey so I’m planning on having the player interact with something that I’m creating on the server and I want the interaction to be as responsive as possible, so which one would be better?

All proximity prompts are local. When the player activates a proximity prompt, it notifies the server.

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Hm, okay but ones made on locally on the client don’t notify the server though right?

Yeah, it only exists for the client so to the server, it doesn’t even exist.

So with that in mind, and back to my actual question which one is faster thhe client made or the server made one??

They’re the same, creating it on the client wouldn’t change anything in terms of responsiveness

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