Hello devs, I need to rotate a part if another is in a radius
As in if this part goes anywhere past these lines
the part below it will rotate to the same rotation with and offset of 90ish degrees
Hello devs, I need to rotate a part if another is in a radius
As in if this part goes anywhere past these lines
the part below it will rotate to the same rotation with and offset of 90ish degrees
I don’t understand What you are trying to achieve could you provide a better description?
local radius = 4
local Part = script.Parent-- Instance.new("Part") -- change this with ur part
local ov = OverlapParams.new()
ov.FilterDescendantsInstances = {Part}
function lookAt(eye, target)
local forwardVector = (target - eye).Unit
local upVector = Vector3.new(0, 1, 0)
-- You have to remember the right hand rule or google search to get this right
local rightVector = forwardVector:Cross(upVector)
local upVector2 = rightVector:Cross(forwardVector)
return CFrame.fromMatrix(eye, rightVector, upVector2)
end
while true do
task.wait()
local parts = workspace:GetPartBoundsInRadius(Part.Position, radius, ov)
if parts and parts[1] then
local CF = lookAt(Part.Position, parts[1].Position)
Part.CFrame = CF
end
end
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