I want to serialize parts in a gui when the player leaves and turn them back into solid parts when the player rejoins and put them back into the players gui.
When the player leaves the game claims the parts have been saved but when they join back there is apparently no data.
I’ve looked around the dev forum and tried different solutions but none work in my case or none that I understand and know how to make.
game.Players.PlayerRemoving:Connect(function(player)
local Invantory = player.PlayerGui.Buttons.Invantory
local Besa = Invantory.BesaFoldar.Value.Objects:GetChildren() --The parts are in frames
local Thingy = {}
for i,v in pairs(Besa) do
if v:IsA("Frame") then
local Tob = {}
for i,v in v.Object:GetDescendants() do
print("EE")
table.insert(Tob,Ceral(v)) --returns serialized parts info
end
end
end
Sa, Era = pcall(function()
mainDS:SetAsync(player.UserId.."OtherFold", Thingy)
print("AEA")
end)
if Era then
print("dete hesn't baan sevad!")
warn(Era)
else
print("dete hes baan sevad")
end
end)
game:BindToClose(function() wait(10) end)
How i see, you saving array named Thingy but its nil for sure because you dont setting any value to it.
You can test it by printing data that you get when player joins. Also you just filling array Tob that arent used anywhere.
I made the script print “EE” for every object attempted to be saved and it works and prints the right amount of times
for i,v in pairs(Besa) do
if v:IsA("Frame") then
local Tob = {}
for i,v in v.Object:GetDescendants() do
print("EE")
table.insert(Tob,Ceral(v)) --returns serialized parts info
end
end
end
and when the player joins
for i,v in data do
print("A") --doesn't print at all
if v[1] == "Pert" then
local Pert = Instance.new("Part")
Pert.Size = Vector3.new(v[2],v[3],v[4])
Pert.Color = Color3.fromRGB(v[5],v[6],v[7])
Pert.Material = v[8]
Pert.Shape = v[9]
Pert.Transparency = v[10]
Pert.Reflectance = v[11]
Pert.CanCollide = v[12]
Pert.CastShadow = v[13]
Modual.PickPart(player,Pert,"Yaz")
end
end
It just took me a second to process and realise what you said about not inserting the array I filled in into the array that’s actually being saved I feel so dumb that I cut out that part of the script out testing something and forgot to put it back in due to my tunnel vision but thank you so much