Hello there,
I making a CTF game and the flag isn’t destroying in time when you touch base, so it bugs out and gives your team almost 5 extra points.
If anyone can tell me what is happening, I would really apprecaite.
Here’s the script:
local flag = script.Parent
flag.Touched:Connect(function(hit)
local hitParent = hit.Parent
local h = hitParent:FindFirstChild("Humanoid")
if h then
local plr = game.Players:WaitForChild(hitParent.Name)
if plr.Team.TeamColor ~= flag.BrickColor then
flag.Transparency = 1
flag.CanCollide = false
local char = h.Parent
local attachPart = char:WaitForChild("HumanoidRootPart")
local newPart = Instance.new("Part")
newPart.Name = "BlueFlag"
--Unspecial
newPart.Parent = char
newPart.Size = flag.Size
newPart.Anchored = false
newPart.CanCollide = false
--special
newPart.Material = Enum.Material.Neon
newPart.BrickColor = flag.BrickColor
--weld
local weld = Instance.new("Weld")
weld.Parent = attachPart
weld.Part0 = attachPart
weld.Part1 = newPart
--rotate
weld.C0 *= CFrame.Angles(math.rad(0), math.rad(90), math.rad(90)) * CFrame.new(1, 1, 0)
elseif plr.Team.TeamColor == flag.BrickColor then
local f = hitParent:FindFirstChild("RedFlag")
if f then
f:Destroy()
print("Score!")
end
end
end
end)
Thank you for any help.