Hi, so I’m trying to make a system where is you click on a block, you can pick it up and place it somewhere else. But, when I try to move my mouse, it teleports to the actual position of the part.
The reason its doing this is because I used
brik.Position = mouse.Target.Position
So I know why its broken, but I don’t know how to fix it.
I think it could be something to do with server and client fighting to replicate the brick, try making the part unanchorered and giving network control to that client