Larger numbers in noise without performance loss

after inputting a large enough number (z) in math.noise it’ll start returning the same value

i found a noise lua implementation on github and worked for larger numbers but is 3 times slower

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well it all depends on what your trying to do, What do you need the noise for.

generating terrain. the z value is the seed and x and y don’t matter because they’re divided by a ratio and never become large enough to reach that point

so I don’t know of any really optimized or random way of getting large amounts of noise because I personally have never gotten so far that noise just stops working, But if I had to guess you are experiencing the issue that made Minecraft’s farlands, Your number is getting so high it is reaching the 64 or 32 (don’t remember which one Roblox uses) bit Limit, How much of an issue is this bug, is it only if you go for an extremely far distance or is it happening very quickly after a short distance.

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