Everytime player resets, the script just can’t grab the replicated data from replicaservice
Are you calling ReplicaController.RequestData()
inside of a GUI that has ResetOnSpawn
ticked?
Yes i do. Do i need to disable it or move the request thing somewhere else
Try disabling the setting and see if that works.
i kinda need it turned off, because the game is a rpg and some guis need to be deleted on spawn