Replicated Data from replica service can't get grabbed after player resets

Everytime player resets, the script just can’t grab the replicated data from replicaservice

Are you calling ReplicaController.RequestData() inside of a GUI that has ResetOnSpawn ticked?

Yes i do. Do i need to disable it or move the request thing somewhere else

Try disabling the setting and see if that works.

i kinda need it turned off, because the game is a rpg and some guis need to be deleted on spawn