How do I convert a Humanoid’s MoveDirection (world space) to Camera space? I’ve tried to create so many equations but I can’t figure out a working one!
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Try camera.CFrame:VectorToObjectSpace(moveDirection)
Theres a good chance what you’re trying to do is redundant, though. Anything you see on your screen is already a world point transformed into camera space, so make sure you’re not doing this transformation twice.
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Sorry I took so long to respond. You are a godsend, thank you.
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