Simply put, I’m looking for a way to animate player accessories. My main goal is to make a weapon accessory move and turn with attacking animations.
I’m testing out using accessories rather than tools for items and just using a remote event and ContextActionService to bind actions with that accessory and specific player. I was trying to use Moon Animator to perhaps weld accessories to a player and animate them but I couldn’t seem to make it work. Any thoughts on how to make this possible would be appreciated. I’m still relatively new to Moon Animator and I’m wondering if there’s a way to do this with Easy Weld or some other plugin. I’m not looking for anyone to write up entire blocks of code (which hopefully shouldn’t even be necessary). I’m simply asking if anyone who has pursued this topic or looked into it can tell me whether or not there’s an efficient way to do this and offer a bit of guidance to put me on the right track.
Here’s how I add the accessory to a specific player in case anyone’s interested as well:
local Weapon = ServerStorage.Tools.Weapon -- This is an accessory
character.Humanoid:AddAccessory(Weapon:Clone())
Thank you for your time.