I’ve read multiple post about how to combat Viewmodel from clipping such as Viewports but it didn’t work. Also a problem has arised by using viewport frame, the lighting of the viewmodel does not work.
Please teach me how to solve this issue, Explanation is optional but if you could explain to me how this works that would be better. Thank you
Other games achieve this effect by rendering the viewmodel on a different layer (like how layers work in photoshop or paint net). Roblox doesn’t support this technology though.
Besides than viewport frames, another alternative is to size the viewmodel down to be super small, and then position it to be super close to the players camera. This will keep lighting information from the game, however may cause some other issues/limitations in the future.
making them smaller is how most fps deal with this issue, itll still have the same look in terms of textures and uv so it doesnt impact you too much well said gang
you can also do partinpart collision detection and link that with a bunch of cframe lerps so the vm arms move as it runs into a wall, but yknow making them smaller is easier @cheshnut