Roblox mobile gyroscope controllers possible?

So I just wanted to know if it’s possible to add motion controls for roblox mobile (specifically if its supported on android since ive heard of it on ios but never on android). For example tilting the device to steer a car. If its possible could someone explain the basic api so i can research more. Thanks!

Yes, it is possible to add motion controls to a Roblox game on mobile devices, including Android. Roblox provides a set of APIs called “UserInputService” that can be used to enable and handle motion controls.

To add motion controls for steering a car, you can follow these steps:

  1. Enable the Gyroscope sensor: The first step is to enable the Gyroscope sensor on the device so that you can tilt it to control the car. This can be done using the UserInputService’s “EnableGyroscope” method.
game:GetService("UserInputService"):EnableGyroscope()
  1. Listen for motion input: Next, you need to listen for the motion input events and handle them to steer the car. You can use the “InputChanged” event in conjunction with the “Gyro” property of the InputObject to read the tilt data.
local UserInputService = game:GetService("UserInputService")local car = -- the car objectlocal function onInputChanged(input)    if input.UserInputType == Enum.UserInputType.Gyro then        -- Adjust the car's steering based on input        local tilt = input.Gyro        -- Implement your car steering logic here        -- For example, you can use tilt.X to steer left/right    endendUserInputService.InputChanged:Connect(onInputChanged)
  1. Implement car steering logic: Finally, based on the tilt data received from the gyro, you can implement your own car steering logic to make the car move left or right. You can use the tilt.X property to detect the device’s tilt along the X-axis:
function steerCar(tilt)   -- Calculate the steering angle based on tilt   local steeringAngle = tilt.X * 45 -- Multiply by a factor to control sensitivity   -- Apply the steering angle to the car's steering mechanism hereend

These are just the basic steps to get you started. You can further enhance the controls by adjusting sensitivity, smoothing the input, and implementing other actions like acceleration and braking.

Remember to test your game on multiple devices to ensure compatibility and refine the controls based on user feedback. Happy coding!
Please warn me I got something wrong.

1 Like

Thank you so much! Im gonna try this soon.

I’m happy that I helped you​:hugs::hugs::hugs: