Hello, I’m using the legacy chat version and i’m trying to see, how would I make it so this script doesn’t print (“Message Has Been Sent!”) if the player has been hit by the Roblox Spam / Flood Detection?
local Players = game:GetService("Players")
local lastChatTimes = {}
Players.PlayerAdded:Connect(function(Player)
lastChatTimes[Player] = os.time()
Player.Chatted:Connect(function(msg)
lastChatTimes[Player] = os.time()
print("Message Has Been Sent!")
end)
end)