How would I go about making the platform stand thing in the humanonid always be disabled? it messes up my combat system
Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding, false)
Does this stop PlatformStand from EVER activating until it is called with “false”?
I believe so, if called from the network owner (in your case it’s probably the client)
yo bro quick question, I put that code inside the local script that loads when the player’s character does but platform stand can still activate, unless this isn’t platform stand and im mistaken https://gyazo.com/9cc0561b7c2b1d39af5df74de90c4220
That looks like the Falling
state to me.
Should I also use that code to get rid of the falling state?
Edit: I did it anyway and everything is working smooth now thanks bro
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.