Hello. I want to make like fading character trail? I don’t know what it’s called so I’ll just show the video
How to make it? Please help
Hello. I want to make like fading character trail? I don’t know what it’s called so I’ll just show the video
You can do something like this:
I tried to do it, but cloned character is apearing somewhere in the sky
workspace.character.Archivable = true
local modelsonic = workspace.character:Clone()
workspace.character.Archivable = false
modelsonic.Name = "sonicmodel"
modelsonic.Parent = workspace
modelsonic:SetPrimaryPartCFrame(workspace.character.HumanoidRootPart.CFrame)
coroutine.wrap(function()
for i, v in pairs(modelsonic:GetDescendants()) do
if v:IsA("Part") then
if v.Name == "Torso" and v.Name == "Right Leg" and v.Name == "Right Arm" and v.Name == "Left Leg" and v.Name == "Left Arm" and v.Name == "Head" then
v.Anchored = true
v.CanCollide = false
v.CFrame = workspace.character:WaitForChild(v.Name).CFrame
game:GetService("TweenService"):Create(v, TweenInfo.new(0.8), {Transparency = 1}):Play()
else
v:Destroy()
end
elseif v:IsA("Decal") then
game:GetService("TweenService"):Create(v, TweenInfo.new(0.8), {Transparency = 1}):Play()
elseif v:IsA("Sound") then
v:Destroy()
elseif v:IsA("Humanoid") then
v:Destroy()
end
end
Instance.new("Humanoid",modelsonic)
wait(0.5)
modelsonic:Destroy()
end)()
end
Do
modelsonic.PrimaryPart.CFrame = workspace.character.PrimaryPart.CFrame
Model:SetPrimaryPartCFrame
is deprecated.
also in the for loop check if v:IsA("Basepart")
because class BasePart includes MeshParts and UnionOperations
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