Hello!
I am trying to make a system where you can climb up walls, I want it so if the slope is too extremely (or unextremely) angled then you can’t climb it. Such as if it were slanted outside of 45* it would stop the climb.
Here’s my code so far.
(this is in a loop)
local Raycast = workspace:Raycast(Root.Position,Root.CFrame.LookVector * 3,CastRules)
if not Raycast then
stopclimb = true
else
local Rotation = CFrame.new(Raycast.Position,Raycast.Position + Raycast.Normal)
if Rotation.Rotation.X> 45 or Rotation.Rotation.X < -45 then
stopclimb = true
else
ClimbLooker.CFrame = Rotation
ClimbMover.Position = Raycast.Position
end
end
As you can see, I’ve tried checking the X angle, but this seems to just stop me from being able to climb alltogether, and this wouldnt work as the rotation is to the world space instead of the object space.
Does anyone know how i could go about this in a better method? Thanks.