GMAL222
(Excortia)
#1
I tried to fire remoteEvent whenever player joined the game, but it fails. can anyone tell me why
this is in normal script
local players = game:GetService("Players"):GetPlayers();
game.Players.PlayerAdded:Connect(function()
print("sending",players[1].ClassName);
scMesh:FireClient(players[1], arr, n);
end)
You’re getting the players before any join, so it will always be an empty array.
Try updating the players list when a player joins.
local Players = game:GetService("Players")
local playerList = {}
Players.PlayerAdded:Connect(function(player)
playerList = Players:GetPlayers()
-- ...
end)
2 Likes
system
(system)
Closed
#3
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