So, I have a game I’m creating with an interesting teleportation/lobby system.
When you join the initial game, it’s just a lobby screen with some “Join Server” buttons. When you click that button, it teleports you to a place (in the same experience).
However, each one of these places will be a persistent world, meaning it will have a datastore and save buildings and things players do. So, there can realistically only be one server per place in this game.
Is it possible to set up a singular, permanent reserved server? I don’t know if a private server would work, because I’d have to enable private servers and I don’t want players to make their own private server on the main place/game. I know reserved servers are a thing, but I don’t know whether or not they’d work for this purpose.
My main concern with reserve servers is that the lobby place has a maximum server size of 1, so I don’t know if it would be possible to persist the join code across multiple lobby servers or whether it’s possible to access that reserve server code later somehow.
I hope this makes sense, please let me know if you have any questions!