I want this script
local BulletCasing = Casing:FindFirstChild(Bullet):Clone()
BulletCasing.Position = script.Parent.Scope.Position
BulletCasing.Parent = workspace
game.ReplicatedStorage.AddDebris:FireClient(Player,BulletCasing,"Casing")
to send BulletCasing to the client remoteevent
But the problem is that
It is nil when sent
inside client script:
game.ReplicatedStorage.AddDebris.OnClientEvent:Connect(function(P,Tipye)
if Tipye == "Casing" then
wait(script.Parent.CasingDebrisTime.Value)
if P then
P:Remove()
end
end
end)